Six projects, one workflow: from photoreal CG creatures to fully AI-generated campaign worlds.
Happy Meal Dino — a photoreal CG raptor.
For the Love of Sharp — three brand worlds.
Mission Control — AI imagery for the sales kickoff.
Trained for Every Discipline — fully AI-generated.
Home of Goats — an AI sitcom universe.
Wall of Barrels — with director Olaf Heine.
Every case starts with the same question: how fast can we be without compromising the result?